Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges
Ioannides, Marinos (Ed.) et al.: Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing, 2017, pp. 99-128
In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.
Projecting our Past to the Future - Challenges and Results: The Case of Asinou Church
Fellner, Dieter W. (General Co-Chair / Proceedings Production Ed.) et al.: GCH 2017 : Eurographics Workshop on Graphics and Cultural Heritage. Goslar: Eurographics Association, 2017, pp. 171-175
Eurographics Workshop on Graphics and Cultural Heritage (GCH) <15, 2017, Graz, Austria>
In this paper, we present some of the novel results of the Marie Curie Initial Training Network for Digital Cultural Heritage (ITN-DCH) project, describing briefly the work done focusing on the project's first case study: the Panagia Phorviotisa of Asinou, an UNESCO World Heritage Listed (WHL) monument in Cyprus. The paper introduces some challenges and the importance of multidisciplinary, sustainable research and development in the emerging domain of DCH in Europe. The different methodologies address these challenges through a professional network of partners including Academia, Research and Industry. The paper describes the 3D documentation of the church and how the data acquired can be used and re-used in Mixed Reality (MR) applications using also Deep Learning techniques, as well as in Education.
c-Space: Time-evolving 3D Models (4D) from Heterogeneous Distributed Video Sources
Catalano, Chiara Eva (Ed.) et al.: GCH 2016 : Eurographics Workshop on Graphics and Cultural Heritage. Goslar: Eurographics Association, 2016, pp. 12-18
Eurographics Workshop on Graphics and Cultural Heritage (GCH) <14, 2016, Genova, Italy>
We introduce c-Space, an approach to automated 4D reconstruction of dynamic real world scenes, represented as time-evolving 3D geometry streams, available to everyone. Our novel technique solves the problem of fusing all sources, asynchronously captured from multiple heterogeneous mobile devices around a dynamic scene at a real word location. To this end all captured input is broken down into a massive unordered frame set, sorting the frames along a common time axis, and finally discretizing the ordered frame set into a time-sequence of frame subsets, each subject to photogrammetric 3D reconstruction. The result is a time line of 3D models, each representing a snapshot of the scene evolution in 3D at a specific point in time. Just like a movie is a concatenation of time-discrete frames, representing the evolution of a scene in 2D, the 4D frames reconstructed by c-Space line up to form the captured and dynamically changing 3D geometry of an event over time, thus enabling the user to interact with it in the very same way as with a static 3D model. We do image analysis to automatically maximize the quality of results in the presence of challenging, heterogeneous and asynchronous input sources exhibiting a wide quality spectrum. In addition we show how this technique can be integrated as a 4D reconstruction web service module, available to mobile end-users.
Data Provenance in Photogrammetry Through Documentation Protocols
International Society for Photogrammetry and Remote Sensing (ISPRS): ISPRS Congress Prague 2016, Proceedings of Commission III : From Human History to the Future with Spatial Information. (The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B3), pp. 57-64
International Society for Photogrammetry and Remote Sensing Congress (ISPRS) <23, 2016, Prague, Czech Republic>
Documenting the relevant aspects in digitisation processes such as photogrammetry in order to provide a robust provenance for their products continues to present a challenge. The creation of a product that can be re-used scientifically requires a framework for consistent, standardised documentation of the entire digitisation pipeline. This article provides an analysis of the problems inherent to such goals and presents a series of protocols to document the various steps of a photogrammetric workflow. We propose this pipeline, with descriptors to track all phases of digital product creation in order to assure data provenance and enable the validation of the operations from an analytic and production perspective. The approach aims to support adopters of the workflow to define procedures with a long term perspective. The conceptual schema we present is founded on an analysis of information and actor exchanges in the digitisation process. The metadata were defined through the synthesis of previous proposals in this area and were tested on a case study. We performed the digitisation of a set of cultural heritage artefacts from an Iron Age burial in Ilmendorf, Germany. The objects were captured and processed using different techniques, including a comparison of different imaging tools and algorithms. This augmented the complexity of the process allowing us to test the flexibility of the schema for documenting complex scenarios. Although we have only presented a photogrammetry digitisation scenario, we claim that our schema is easily applicable to a multitude of 3D documentation processes.