Liste der Fachpublikationen

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3D Mass Digitization: A Milestone for Archeological Documentation

2017

VAR. Virtual Archaeology Review [online], Vol.8 (2017), 16, pp. 1-11

In the heritage field the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D digitization has proved to be a promising approach to enable precise reconstructions of objects. Yet, unlike the digital acquisition of cultural goods in 2D widely used today, 3D digitization often still requires a significant investment of time and money. To make it more widely available to heritage institutions, the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD has developed CultLab3D, the world's first fully automatic 3D mass digitization facility for collections of three-dimensional objects. CultLab3D is specifically designed to automate the entire 3D digitization process thus allowing users to scan and archive objects on a large-scale. Moreover, scanning and lighting technologies are combined to capture the exact geometry, texture, and optical material properties of artefacts to produce highly accurate photo-realistic representations. The unique setup allows shortening the time needed for digitization to several minutes per artefact instead of hours, as required by conventional 3D scanning methods.

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Getto, Roman; Merz, Johannes; Kuijper, Arjan; Fellner, Dieter W.

3D Meta Model Generation with Application in 3D Object Retrieval

2017

Mao, Xiaoyang (Ed.) et al.: CGI 2017. Proceedings of the Computer Graphics International Conference. New York: ACM, 2017. (ACM International Conference Proceedings Series (ICPS) 1368), 6 p.

Computer Graphics International (CGI) <34, 2017, Yokohama, Japan>

In the application of 3D object retrieval we search for 3D objects similar to a given query object. When a user searches for a certain class of objects like 'planes' the results can be unsatisfying: Many object variations are possible for a single class and not all of them are covered with one or a few example objects. We propose a meta model representation which corresponds to a procedural model with meta-parameters. Changing the meta-parameters leads to different variations of a 3D object. For the meta model generation a single object is constructed with a modeling tool. We automatically extract a procedural representation of the object. By inserting metaparameters we generate our meta model. The meta model defines a whole object class. The user can choose a meta model and search for all objects similar to any instance of the meta model to retrieve all objects of a certain class from a 3D object database. We show that the retrieval precision is signifcantly improved using the meta model as retrieval query.

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Schinko, Christoph; Krispel, Ulrich; Eggeling, Eva; Ullrich, Torsten

3D Model Representations and Transformations in the Context of Computer-Aided Design: A State-of-the-Art Overview

2017

Martalò, Marco (Ed.) et al.: MMEDIA 2017 : The Ninth International Conferences on Advances in Multimedia, pp. 10-15

International Conferences on Advances in Multimedia (MMEDIA) <9, 2017, Venice, Italy>

Within a virtual world, either in virtual reality or in a simulation environment, the digital counterparts of real objects are described by mathematical and computational models. Depending on the purpose, the field of application, and the used toolchain a wide variety of model representations is established. As a consequence, conversion methods and transformation algorithms are becoming increasingly important. This article gives a state of the art overview on model representations and on the most important transformation techniques.

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3D-printed Electrodes for Electric Field Sensing Technologies

2017

Darmstadt, TU, Master Thesis, 2017

Electrical field sensing and capacitive sensing have been an intensively explored research topic for over a century. Combined with the rising popularity of rapid prototyping technologies, like affordable all- in-one micro-controller boards and especially fused filament fabrication 3D-printing, new possibilities occur. 3D-printing drives the ambitions of custom designed objects with fully integrated and unobtrusive electronics. Conductive 3D-printing materials (filaments) can be used to create electrodes for electrical field sensing. These electrodes can be 3D-printed as an integral part into the overall object. However, none of the previous work examines the properties of these conductive materials, the chosen 3D-printing configurations, and patters regarding their sensing performance and costs. This thesis provides a first insight into the interdependency between the chosen 3D- printing parameters and the overall sensing performance. For this, 30 3D-printed electrodes were created from graphene filament and evaluated against one copper electrode, and a placebo electrode. The evaluation was performed by a custom made measuring toolkit, the CapLiper, which was also evaluated for proper sensing behavior. The results show, that 3D-printed electrodes can compete with the sensing performance of copper electrodes, with some exceeding its performance. Using these results, as well as lessons learned in creating two different prototypes, the thesis establishes best practice and gives an outlook on potential future work in this domain.

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Bidarahalli, Suman; Kuijper, Arjan (Betreuer); Brunton, Alan (Betreuer)

A Distributed 3D Print Driver

2017

Darmstadt, TU, Master Thesis, 2017

Determining material arrangements to control high-resolution multi-material 3D printers for reproducing shape and visual attributes of a 3D model (e.g. spatially-varying color, translucency and gloss) requires large computational effort. Today's resolution and print tray sizes allow prints with more than 1012 voxels each filled with one of the available printing materials (today up to 7 materials can be combined in a single print). Cuttlefish, a 3D printing pipeline, processes the input in a serial fashion leading to increased computation time for higher number of models. Distributed computing is one way of achieving better performance for large computations. Through this master thesis, we have developed a distributed version of the cuttlefish printer driver in which the computational task is distributed amongst multiple nodes in the cluster and the resulting partial output is merged to generate the full slices. The architecture supports streaming, which is required to rapidly start the print before the full computation is finished, as cuttlefish processes the input in small parts and generates chunk-wise output. Finally, the comparison of the performance achieved by the distributed vs the non-distributed cuttlefish version is established to get a better understanding of the advantages and the challenges of distributed computing.

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Bernard, Jürgen; Zeppelzauer, Matthias; Sedlmair, Michael; Aigner, Wolfgang

A Unified Process for Visual-Interactive Labeling

2017

Sedlmaier, Michael (Ed.) et al.: EuroVA 2017 : EuroVis Workshop on Visual Analytics. Goslar: Eurographics Association, 2017, pp. 73-77

International EuroVis Workshop on Visual Analytics (EuroVA) <8, 2017, Barcelona, Spain>

Assigning labels to data instances is a prerequisite for many machine learning tasks. Similarly, labeling is applied in visualinteractive analysis approaches. However, the strategies for creating labels often differ in the two fields. In this paper, we study the process of labeling data instances with the user in the loop, from both the machine learning and visual-interactive perspective. Based on a review of differences and commonalities, we propose the 'Visual-Interactive Labeling' (VIAL) process, conflating the strengths of both. We describe the six major steps of the process and highlight their related challenges.

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Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

2017

Ioannides, Marinos (Ed.) et al.: Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing, 2017, pp. 99-128

In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.

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Accurate Physics-Based Registration for the Outcome Validation of Minimal Invasive Interventions and Open Liver Surgeries

2017

IEEE Transactions on Biomedical Engineering, Vol.64 (2017), 2, pp. 362-371

The purpose of this paper is to present an outcome validation tool for tumor radiofrequency (RF) ablation and resection. Methods: Intervention assessment tools require an accurate registration of both pre- and postoperative computed tomographies able to handle big deformations. Therefore, a physics-based method is proposed with that purpose. To increase the accuracy both automatically detected internal and surface physical landmarks are incorporated in the registration process. Results: The algorithm has been evaluated in 25 clinical datasets containing RF ablations, resections, and patients with recurrent tumors. The achieved accuracy is 1.2 mm measured as mean internal distance between vessel landmarks and a positive predictive value of 0.95. The quantitative and qualitative results of the outcome validation tool show that in 50% of the cases tumors were only partially covered by the treatment. Conclusion: The use of internal and surface landmarks combined with a physics-based registration method increases the accuracy of the results compared to the accuracy of state of the art methods. An accurate outcome validation tool is important in order to certify that the tumor and its safety margin were fully covered by the treatment. Significance: An accurate outcome validation tool can result in a decrease of the tumor recurrence rate.

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Achieving Fluid Detection by Exploiting Shadow Detection Methods

2017

Cardoso, Jorge M. (Ed.) et al.: Imaging for Patient-Customized Simulations and Systems for Point-of-Care Ultrasound : International Workshops, BIVPCS 2017 and POCUS 2017 Held in Conjunction with MICCAI 2017. Proceedings. Berlin, Heidelberg, New York: Springer, 2017. (Lecture Notes in Computer Science (LNCS) 10549), pp. 121-128

International Workshop on Point-of-Care Ultrasound (POCUS) <2017, Québec City, QC, Canada>

Ultrasound provides a useful and readily available imaging tool. The big challenge in acquiring a good ultrasound image are possible shadow artefacts that hide anatomical structures. This applies in particular to 3D ultrasound acquisitions, because shadow artefacts may be recorded outside the visualized image plane. There are only a few automatic methods for shadow artefact detection. In our work we like to introduce a new shadow detection method that is based on an adaptive thresholding approach. The development was attempted, after existing methods had been extended to separate shadow and fluid regions. The entire detection procedure utilizes only the ultrasound scan line information and some basic knowledge about the ultrasound propagation inside the human body. Applying our method, the ultrasound operator can retrieve combined information about shadow and fluid locations, that may be invaluable for image acquisition or diagnosis. The method can be applied to conventional 2D as well as 3D ultrasound images.

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Gangatharan, Dinesh Vaithyalingam; Kupnik, Mario (Betreuer); Fu, Biying (Betreuer)

Activity Recognition On Unmodified Consumer Smartphones Via Active Ultrasonic Sensing

2017

Darmstadt, TU, Master Thesis, 2017

Sensor miniaturisation and streaming classification techniques can be used to recognize human behaviours and contexts. This is extremely valuable to realize smart environments, e.g. to support healthy and independent living. The most important parameters to sense include indoor location, gestures, or emergencies like falls. Up to now, activity recognition systems face a number of sensitive drawbacks. For example, camera-based systems induce privacy issues and are costly to deploy. Body-worn systems are inconvenient to wear over long periods of time. Highly visible systems may introduce social stigma and modify the well-known living environment. In this project, we explore the possibility for the use of a new, unobtrusive, physical principle to sense and recognize human activities using off-the-shelf smart-phone. A person's smart-phone is a cornucopia of information. The huge variety of sensors in today's mobile phones makes these devices a prime target for human activity recognition. Our novel approach is to develop a novel activity recognizing system using an unmodified smart-phone. We profit from integrated microphones and loudspeakers without additional hardware components needed. The advantage of this system is therefore that it can be easily installed on a smart-phone and put into action. An android application has already been developed which is able to send a high frequency sound in the near ultrasound range, e.g. 20 kHz. Using the received echo from the microphone, the information caused by movement in midair around the device will be extracted. In this thesis we intend to improve the performance of the existing system with respect to noise cancellation and other classification schemes. In this thesis, we present an android application called Trainer for complex activity recognition. It is built on ultrasense [8], a mobile application that capitalizes the characters of ultrasound to inspect the surrounding environment. The application is able to send a high frequency signal in the near ultrasound range, e.g. 20 kHz. Using the received echo from the microphone, the information caused by movement in midair around the device will be extracted. Complex activities tagged under home exercises are evaluated using micro-Doppler signatures [mD-signatures]. We propose an algorithm to classify a set of exercises carried out by the user and show that using the Support vector machine classifier we are able to obtain an accuracy of 85% using Principal component analysis and a signature feature introduced in this thesis as a feature.